AETHER PBR
aetherpbr / dcc-pipeline-integrations

Digital Content Creation
Integration Hub

AETHER PBR Vault materials are engineered on OpenPBR Surface and MaterialX standards. Enjoy zero-variance rendering fidelity whether you work in Blender, Unreal Engine 5, Maya, 3ds Max, Cinema 4D, or Houdini.

1-Click Live Syncv2.4.0 Streamer Add-on

Blender 4.2+ / 4.3 LTS

Official Extension

Direct N-panel integration inside Blender. Stream 4K EXR maps and MaterialX node graphs directly into Cycles and EEVEE Next with auto-displacement.

Auto-Displacement Node Graph
16/32-Bit Map Streaming
Cycles & EEVEE Shader Presets
Nanite & SubstrateUE5 Plugin Bridge

Unreal Engine 5.4+

Official Plugin

Substrate & Nanite-optimized PBR material instances. Drag-and-drop 4K physical textures directly into your Unreal Engine content browser.

Substrate Layered Shading
Nanite Micropolygon Height Maps
Virtual Texture Streaming
OpenPBR CompliantMaterialX / OpenPBR

Autodesk Maya & Arnold

Native Standard

Import standardized MaterialX (.mtlx) node graphs natively into Autodesk Maya for zero-variance rendering in Arnold 7+.

Arnold Standard Surface
MaterialX LookDev Graphs
Color Management ACEScg
Triplanar Auto-TileV-Ray / Corona Script

3ds Max & V-Ray 6

Script Sync

Automated texture mapping script for V-Ray 6 and Chaos Corona. Auto-wires Albedo, Roughness, Normal GL, and Displacement maps.

VRayMtl Auto-Binding
CoronaPhysicalMtl Presets
Triplanar Mapping Support
Redshift StandardC4D Node Preset

Maxon Cinema 4D & Redshift

Native Preset

Redshift Standard Material presets formatted for Cinema 4D R26+. Pre-configured RS Displacement and Roughness curves.

Redshift Node Editor Graph
C4D Asset Browser Package
ACEScg Color Space
Solaris KarmaUSD / MaterialX

SideFX Houdini / Solaris

USD Compatible

Import PBR surface networks into Houdini Solaris via USD MaterialX. Optimized for Karma CPU and Karma XPU renderers.

USD Preview Surface
MaterialX Shader Networks
Karma XPU GPU Acceleration
OpenPBR Surface & MaterialX Standard

Why Cross-Engine Consistency Matters

OpenPBR is an open-source shading model developed by Academy Software Foundation (ASWF) and Adobe. AETHER PBR Vault maps strictly follow OpenPBR specifications so your materials render identically across rasterizers and raytracers.

Test MaterialX Studio